In this investigation, I will look at
the best time to catch, and the best time to leave the bar
(at the end of a trick).
The Catch
What
is perhaps obvious about the position in the swing when
the catch takes place is that it must be at a point when
both the catcher and the performer are close enough to touch,
this only occurs at the front end. What perhaps is not so
obvious is that both the catcher and the performer must
be at the very extremes of their swings.
Let us just consider the fly bar. When
the performer swings, as discussed in Investigation 1, the
amount of potential and kinetic energy he has is constantly
changing. When the performer leaves the bar, it is important
that he does not move forward (or he will hit the catcher)
or back (so he moves away from his hands). In an ideal catch,
the performer doesn't move horizontally at all, and 'drops'
into the catchers waiting hands. This means that the performer
must have no kinetic energy. This occurs when he is at the
extreme of his swing. If he leaves the bar at this point,
he will have no kinetic energy, so he will not be moving
forward or backwards. If the catcher is in the same position
of his swing, they will both be motionless for a fraction
of a second, and this is the time for the catch.
A
performer can be caught for a short time either side of
this moment, but it will not be as safe (if the performer
is moving towards the catcher) and will affect the rhythm.
The catch will then not appear smooth, the performers body
will appear to jolt in the air, and as he swings down with
the catcher, his legs will be swinging awkwardly, dampening
the catcher's swing. When the performer moves back to catch
the fly bar again, he will have lost energy in the poor
swing (just as it is possible to increase energy with a
good swing) and will find it more difficult.
In some catches, especially tricks like
a layout that involve a flip, the performer may start to
flip before the extreme of his swing, but will always let
go at the same point, to ensure that while he flips, he
does not travel horizontally.
Dismounting - the bullet drop
Dismounting,
after a practice swing or a trick not involving a catch,
works on a very similar basis to catching. The performer
must ensure that he does not travel either forward or back.
The objective is to land underneath the point where you
let go. Although there is not a catcher to hit if you travel,
you could fly into the apron at either end, or the horizontal
movement may cause you to flip and you may land awkwardly,
perhaps on your neck. The correct point to dismount is the
same point when you would make the catch, when you have
no KE. It is interesting to note that the most dangerous
part of the flying trapeze is not falling, but bouncing
out of the net. It is therefore important to ensure that
all dismounts are carefully controlled.
A bullet drop is perhaps the simplest of the dismounts.
At the extreme of your swing, you push the bar slightly
(to give it enough momentum to swing back to the board and
be caught for the next person), cross your arms on to your
chest, and fall into the net, landing on your back.
Another
simple dismount is the back flip. On the forward swing,
the performer swings their legs forwards, then backwards,
and forwards again (this just means that the third forward
swing has more momentum than a single swing of the legs.)
They then let go, and without any extra effort their body
flips and they land on their back. Although this trick involves
a flip, the performer must again let go at the same moment
to ensure that they do not travel.